Platforms. The Dreadnaut has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5 feet of the Dreadnaut, they must use spears or weapons with reach and the target must be Large or larger.
Siege Monster. The Dreadnaut titan deals double damage to objects and structures.
Multiattack. The Dreadnaut makes one arc torch attack and one hammerfist attack.
Arc Torch. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (1d8 + 3) lightning damage, plus 11 (1d8) lightning damage if the target is prone.
Hammerfist. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 19 (1d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Plasma Cannon. Ranged Weapon Attack:+5 to hit, range 50/150 ft., one target. (1d8 + 4) radiant damage.
Sweeping Axe (Recharge 3). The Dreadnaut makes a sweep with its Arc Torch, and each creature within 10 feet of it must make a DC 15 Dexterity saving throw. A creature takes (1d8 + 3) slashing damage on a failed save, or half as much damage on a successful one.
Has 2 Legendary Actions
Attack: The creature makes one attack or uses one of its other actions.
Launch Drone: The Creature launches one arch angel drone
Shimmering Shield (Costs 2 Actions): The creature creates a shimmering, magical field around itself or another target it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the creature’s next turn.
Description
Dreadnauts were not part of the original Arch Angel Force. Their existence is curious indeed. Are the Arch Angels, in their boredom after the fall of society, creating new units of their own design? Or do they have other curious origins?
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