Gargantuan Dragon, Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 568 (41d20 + 148)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
16 (+3)
CON
29 (+9)
INT
18 (+4)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +18, DEX +11, CON +17, WIS +12, CHA +13
Skills Perception +9, Stealth +7
Damage Resistances Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Force
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 26
Languages Common, Draconic
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Amphibious. The dragon can breathe air and water. 

Colossal. The dragon's space is 30 ft by 30 ft, it has advantage on Strength (Athletics) checks versus huge or smaller creatures.

Melt. When a creature takes acid damage from the dragon's attacks it begins to sizzle. The creature takes 5 (1d10) acid damage at the start of it's turn. A melting creature can spend their action to remove the acid.

Innate Spellcasting. The dragon's innate spellcasting ability is Charisma (Spell save DC 22, +14 to hit). It can innately cast the following spells, without material components:

At-will: Absorb Elements (Cast at 3rd Level), Sword Burst (17th level), Vitriolic Sphere (Cast at 9th Level)

3/day : Disintegrate

Magic Resistance. The dragon has advantage on saving throws against spells and magical effects.

Magic Weapons. The dragon's attacks are considered magical for overcoming resistances.

Unstoppable. If the dragon is subject to an effect that would inflict the paralyzed, restrained, or stunned condition; it instead loses on legendary action, and its speed is reduced by half for the duration of the spell or effect. The lose of legendary actions is cumulative.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 37 (5d10 + 10) piercing damage plus 18 (4d8) acid damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 27 (5d6 + 10) slashing damage.

Tail Sweep. The dragon swings it's tail in a 40 ft. cone. The dragon makes an attack against every creature in the area. If hit a creature must make a DC 22 Strength or Dexterity saving throw, or be pushed 20 ft away and knocked prone 

Frightful Presence. Each creature of the dragon's choice that is within 240 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acid Rain. Ranged Spell Attack : Range 480 ft, 20 ft radius., the target must make a DC 20 Dexterity saving throw taking (6d6) acid damage on a successful save, or lose any resistance to acid damage for the next turn, and take an additional 21 (4d6) acid damage on a failed save.

Breath Weapon (Recharge 5–6). The dragon uses one of the following breath weapons. 

Acid Breath . The dragon exhales acid in a 150-foot line that is 20 ft wide. Each creature in that area must make a DC 23 Dexterity saving throw, taking 106 (23d8) acid damage on a failed save, or half as much damage on a successful one.

Psychic Boom. The dragon's eyes flash, causing visible ripples up to 200 ft away. Each creature in the area must make a DC 23 Dexterity saving throw, taking 90 (20d8) psychic damage on a failed save, or half as much on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Aura Of Psychic Pulse (Costs 3 Actions). The dragon starts to pulse with visible ripples that spread out in a 10-foot radius until the end of the dragons next turn.Any creature that starts or ends it's turn in the aura, or that hits the dragon with a melee attack takes 10 (3d6) psychic damage. The dragon also gains a +2 to AC against ranged attacks.

Habitat: MountainSwamp

DraconicMasterMind007

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