Keen Hearing and Smell. The Alpha Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Alpha Wolf has advantage on attack rolls against a creature if at least one of the Alpha Wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Alpha Bond. Any wolf within 20 feet of the Alpha Wolf has advantage on attack rolls against a creature.
Only One Alpha. An Alpha Wolf will not let there be multiple alphas in the pack and when the Alpha Wolf dies the wolfs of the pack surrender.
Enrage (1/day). The Alpha Wolf gets +1d4 to any melee attack for the next hour.
Multiattack. The Alpha Wolf makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 11 (3d4 + 2) slashing damage.
Threatening Eyes. Any creature other than the Alpha Wolf's pack must make a DC 10 Charisma saving throw, or will become frightened.
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