Medium Beast, Unaligned
Armor Class 16 natural armor
Hit Points 89 (20d8 + 4)
Speed
STR
15 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Damage Vulnerabilities Fire
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Alpha Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Alpha Wolf has advantage on attack rolls against a creature if at least one of the Alpha Wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Alpha Bond. Any wolf within 20 feet of the Alpha Wolf has advantage on attack rolls against a creature.

Only One Alpha. An Alpha Wolf will not let there be multiple alphas in the pack and when the Alpha Wolf dies the wolfs of the pack surrender.

Enrage (1/day). The Alpha Wolf gets +1d4 to any melee attack for the next hour.

Actions

Multiattack. The Alpha Wolf makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 11 (3d4 + 2) slashing damage.

Threatening Eyes. Any creature other than the Alpha Wolf's pack must make a DC 10 Charisma saving throw, or will become frightened.

 

Habitat: ForestGrasslandHill

NorthernPandaBear

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