Gargantuan Swarm of Huge dragons, Any Chaotic Alignment
Armor Class 100 (natural armor)
Hit Points 585 (300d20 + 200)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
13 (+1)
CHA
30 (+10)
Saving Throws CON +19
Damage Resistances All
Senses Passive Perception 200
Languages dovahzul
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

supernova The dragon can inspire the Energy of the sun

Legendary Resistance (1/day) if the dragon fails a saving throw, it can choose to succeed instead

Legendary Healing when the dragon loses life reaches halfway it absorbs Energy from the earth to heal itself only 3 times

 

Actions

Multi attack. The dragon can use its Frightening Presence. He then makes 4 attacks: one with his bite and two with his claws.

To bite. Melee Weapon Attack: ]+20

d20+20":"to hit " "

stretches 3 meters, a target. Hit: 17 (2d10+10);2d10+6",

damage"Bite Damage Armor pierced type piercing damage plus 4 (1d10);

d8 damage","roll Action .roll Damage Fires type damaged.2d10+10

Claw. Melee weapon attack: [roll able]+14;{"diceNotation":"1d20+11","rollType":"to hit", roll Action":"Claw"}[/roll able] to hit, reach 1 m, one target Hit: 13 [roll able](2d6 + 6);{"diceNotation":"2d6+6","rollType":"damage","rollAction":"Claw"," rollDamageType":"slashing"}[/roll able ] sharp damage.

Waiting file. Melee weapon attack: [roll able]+19 ;{"diceNotation":"1d20+11","rollType":"to hit", roll Action":"Tail"}[/roll able] to hit, range 15 feet, one target Hit: 15 [roll able](2d8 + 7);{"diceNotation":"2d8+6","rollType":"damage","rollAction":"Tail" ,"rollDamageType":"bludgeoning"}[/roll able ] blunt damage.

Terrifying presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's fearsome presence for the next 24 hours.

blown "Sapphire of the Emperor", it is an explosion of energy fatal to any character. The one and only way to protect yourself from it is to get behind a rock so as not to be hit by the explosion. The rocks in the last combat zone will be destroyed after the attack but others will reappear soon after. the rage/angry phase which results in the eyes turning red, and finally, the "super critical state" phase. In the "super critical state" phase, the dragon becomes more aggressive but its skin is more fragile and red spots appear on its wings and chest, weakly generating a light in transparency.

Celestial Star of Violence creates a massive star-like sphere of fire, and he fires it at his opponent

Ankh Sacrificial fires many black fires which enter the opponent's body and begin to burn it from within

Rising darkness creates a small black sun that raises the temperature similar to desert environments, causing the victim to become dehydrated

Bonus Actions

Alpha black dragon who has killed several dragons to take their friendly energy violence and fire hates all who and elf causes betrayal loves fighting

respect all the warriors who challenged him to a duel like to make his opponents suffer a more scar that shows the number of proud fights

bonus increase in spells by all with having lost half of his life 4d10+10

Reactions

The dragon likes a lot of meat more alone likes to sleep a hatred on the elves. a mad rage for all who return to its board

likes to sacrifice them in his name

Legendary Actions

 

in history said who devoured primordial dragon gods

said the only way to win against places his plays a melody that only the dragon loves me learned an elf to play the melody

Mythic Actions

 he tore apart time and space to devour all the prey that finds places worthy

Description

a black dragon with red reflections of the black wings black eyes with a black mist covers the entire body of the dragon

Lair and Lair Actions

A black dragon's lair is a gloomy cave, grotto, or ruin that is at least partially flooded with lava, providing pools where the dragon rests and its victims cannot escape save from passing by the sleeping dragon. . The lair is littered with acid-bitten bones from previous victims and carcasses

Hideout Actions
At initiative count 20 (losing initiative ties), the dragon performs a restorative action to cause one of the following effects; the dragon cannot use the same effect two turns in a row:

 

Pools of water that the dragon can see within 120 feet of him erupt in a startling tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be dragged near the lava [Tooltip Not Found].

Magical darkness spreads from a point chosen by the dragon within a radius of 18 meters around it, filling a sphere 4.5 meters in radius until the dragon rejects it as an action, use that repair or die action again. Darkness spreads in the rooms. A creature with [Tooltip Not Found] cannot see through this darkness, and nonmagical light cannot shine on it. If the area of ​​the effect overlaps an area of ​​light created by a sort of level 2 or lower, the sort that created the light is dispelled.
Regional effects
The region containing a legendary black dragon's lair is warped by the dragon's magic, creating one or more of the following effects:

The land within 10 km of the hideout takes twice as long as normal to cross, as the stones are sharp and poisonous
Water sources within 1 mile of the lair are supernaturally clogged. Enemies of the dragon who drink such water regurgitate it within minutes.
Fog slightly obscures land within 6 miles of lair.
If the dragon dies, vegetation grows, but other effects fade in 1d10 days.
several rare and legendary and mythical minerals can be found as mythical equipment

Monster Tags: Cult of the Dragon

Habitat: Mountain

LionSun

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