Large Elemental (Any Race), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +2, WIS +3
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran only languge is a deep growl that the other crawlers understand
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Reactions

Its reactions are fast and swift has a range of 25ft they have a slow recoil its takes 10 seconds for them to get back into there original posotion 

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Lair and Lair Actions

Lair Actions

On initiative count the crawlers will drag you down into there pit and leave you tied up and roasting till the m,eat falls off your body but the crawlers cant use there crackin fist underground can’t use the same effect two rounds in a row:

  • all players will gain night vision 
  • dies, these effects fade over the course of #d# days.

 

Monster Tags: Elemental

Habitat: Underdark

PoisionVee

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