Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Its reactions are fast and swift has a range of 25ft they have a slow recoil its takes 10 seconds for them to get back into there original posotion
Description
An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.
Lair and Lair Actions
Lair Actions
On initiative count the crawlers will drag you down into there pit and leave you tied up and roasting till the m,eat falls off your body but the crawlers cant use there crackin fist underground can’t use the same effect two rounds in a row:
- all players will gain night vision
- dies, these effects fade over the course of #d# days.
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