Antimagic Susceptibility. The clothing is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clothing must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the clothing takes only half the damage dealt to it, and the creature grappled by the clothing takes the other half.
False Appearance. While the clothing remains motionless, it is indistinguishable from a set of normal clothing.
Smother. Melee Weapon Attack: +10 to hit, reach 1ft., one Medium or smaller creature that is wearing the clothing. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained and at risk of suffocating, and the clothing can't smother another target or be removed by the wearer. In addition, at the start of each of the target's turns, the target takes 6 (1d6 + 3) bludgeoning damage.
Description
Thieves steal clothes from the wardrobe of a spellcaster whilst they are away from home, only to suffocate some days later when clothing animates and chokes the life from them. Cunning evildoers deliver free clothing to the rooms of pesky heroes, hoping to kill their enemies before they can even get started spoiling their plans.
Clothing of Smothering can be made in many forms, from the threadbare rags of a desperate beggar to the fine clothes of a noble adorned in gems. Even cold weather clothing may be a cruel trap in disguise. Creatures with the ability to sense magic detect the clothing's false magical aura.
In some cases, a set of Clothing of Smothering may be disguised as a piece of magical clothing that does not require attunement, such as a Cloak of Many Fashions. Attempting to activate the special ability of such clothing will instead cause it to constrict tightly around the body of the victim, attempting to choke them to death.
Comments