Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 3 (1 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Description
Wadumu is a grung, and a particularly tricky one at that. He’s good, however, at not letting on as such. Characters that have played DDAL07- 04 A Walk in the Park met Wadumu after he betrayed his kin with promises to lead the characters to the Bulobo. It is important to determine whether or not Wadumu is still with the characters (some of whom may have simply killed him after learning his true nature, or simply grew tired of him) before proceeding into the adventure.
If the characters didn’t play in the previous adventure, Wadumu is introduced to the characters and provided by the Zhentarim as a guide to lead them to the Fane of the Whispered Fang in pursuit of their mission.
Despite Wadumu being a skilled liar (Deception +6), he is quite genuine in his desire to see the Venom Queen slain. He sees his people as little more than slaves to her whim, and facilitating her death as a means of both liberating them and improving his position in the caste-society of his people. He does, however, plan on betraying the characters when the chance presents itself. I mean, why not?
Wadumu speaks broken, heavily-accented Common, and the adventure is punctuated with quotes that represent some of Wadumu’s reaction to the events that transpire.
Quote: “You see? Wadumu no trick you.”
Comments