Small Construct, Lawful Evil
Armor Class 16 Natural armor
Hit Points 17 (2d8 + 4)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Damage Immunities Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shocking grip. Once per day, a copper horror can generate a shock grab effect, allowing it to deal 1d6 extra lightning damage with a successful melee attack.

Linked Mind. All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed, none of them are.

Spell Vulnerability. A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+2 rounds.

Charge. If the horro moves at least 20 ft. straight toward a target and then hits it with a headbutt Attack on the same turn, the target takes an extra 5 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 9 Strength saving throw or be knocked prone.

Actions

Headbutt. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d6-1) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2022 7:36:23 PM
3
1
--
Coming Soon

Habitat: Underdark

Danzal

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