Shocking grip. Once per day, a copper horror can generate a shock grab effect, allowing it to deal 1d6 extra lightning damage with a successful melee attack.
Linked Mind. All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed, none of them are.
Spell Vulnerability. A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+2 rounds.
Charge. If the horro moves at least 20 ft. straight toward a target and then hits it with a headbutt Attack on the same turn, the target takes an extra 5 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 9 Strength saving throw or be knocked prone.
Headbutt. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d6-1) piercing damage.
Previous Versions
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1/24/2022 7:36:23 PM
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1
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Coming Soon
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