Owner of Fate. No magic or other abilities can grant Black Gambit advantage or disadvantage on any roll he makes, unless he chooses to allow it.
Tarokka Cards. The Black Gambit has a Tarokka deck he can draw power from. Each suit has both a passive and active ability.
Glyphs. While this suit is active, Black Gambit has advantage on saving throws against being poisoned as well as resistance to poison damage.
Coins. While this suit is active, Black Gambit can change use a bonus action to change his cards appearance, such as changing what card it might be, or making it look like something else entirely. Black Gambit also advantage on checks in regard to currency and or items of value. These can include persuading someone to lower a price, deceiving someone of an items value, trying to see whether or not someone is hiding an item's true price, or trying to swipe some coins.
Swords. While this suit is active, Black Gambit has a bonus of 2 to his AC.
Stars. While this suit is active, Black Gambit has access to his spellcasting ability. He can continue to concentrate on spells even when not using this suit.
Spellcasting. Black Gambit is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He has the following wizard spells prepared:
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Cantrips (at will): minor illusion(Can cast it onto a card and throw it up to 60ft.), mage hand(Invisible), friends
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1st level (4 slots): charm person, distort value, illusory script
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2nd level (3 slots): jim's glowing coin, suggestion, mirror image, detect thoughts
Glyphs. A creature of the Black Gambit's choice that he can see within range regains hit points equal to 5 (1d4 + 3). This card has no effect on undead or constructs.
Swords. Ranged Weapon Attack: +6 to hit, ranged 40/60 ft., one target. Hit: 8 (2d4 + 3) magical slashing damage.
Stars. Black Gambit can throw a card up to 60ft. Once that card hits its target, it gets stuck there, and turns invisible. Black Gambit receives visual information from the card, which has normal vision and darkvision out to 30 feet. The card can look in every direction. Black Gambit can have only one of these cards at a time. This card continues to work even if Black Gambit is using another suit.
Draw. Black Gambit changes the suit of his tarokka hand.
Light Fingered. On each of his turns, Black Gambit can use a bonus action to make a Dexterity (Sleight of Hand) check to plant something on someone else, conceal an object on a creature, lift a purse, or take something from a pocket.
Twist of Fate (Recharge 5-6). As a reaction, after the Black Gambit or a creature he can see within 30 feet of him makes an attack roll, an ability check, or a saving throw, the Black Gambit can force the creature to reroll. He makes this decision after he see whether the roll succeeds or fails. The target must use the result of the second roll.
Previous Versions
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