Armor Class
15
(natural armor)
Hit Points
37
(2d8 + 2)
Speed
40 ft.
STR
18
(+4)
DEX
17
(+3)
CON
16
(+3)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +6, DEX +5
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d6 + 2) piercing damage.
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (3d4 + 2) slashing damage.
Dash. Ranged Weapon Attack: +3 to hit, reach 30 ft, one target. Hit (2d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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