Medium Beast, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 37 (2d8 + 2)
Speed 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, DEX +5
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d6 + 2) piercing damage.

Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (3d4 + 2) slashing damage.

Dash. Ranged Weapon Attack: +3 to hit, reach 30 ft, one target. Hit (2d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

TheBayBear

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