Shapechanger. The crocowere can use its action to polymorph into a specific Medium humanoid, a crocodilian-humanoid hybrid, or into the form of a large crocodile. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies, which may be that of a humanoid, or a large crocodile.
Hold Breath (Crocodile Form Only). The crocowere can hold its breath for 15 minutes.
Spellcasting (Humanoid or Hybrid Form Only): The crocowere is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The crocowere has the following druid spells prepared:
5th level (2 slots): commune with nature, insect plague, scrying
6th level (1 slot): wall of thorns
Multiattack (Humanoid or Hybrid Form Only): The crocowere makes two melee weapon attacks, only one of which can be with its Bite.
Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail (Crocodile Form Only), Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Khopesh (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Description
Folktales of alligator shaman, stories of crocodile-headed healers and vengeful river spirits, and rumours of crocodilian monsters haunting the swamps of bywater towns. Such tales frequently speak of the crocowere in all their varied aspects. Some start life as crocodiles sacred to Sobek, the god of all such beasts. Others are druids and shamanic worshipers of the ancient deity. A very few are the victims of murderous treachery, brought back to right the wrongs of their death.
Much like the more common Jackalwere, a crocowere has three forms that it can willingly shift between. Their true form may be that of a humanoid or of a large crocodilian reptile, depending on the nature of their birth. In addition to these two shapes, all crocowere are able to take a form reminiscent of their patron god: the body of a humanoid, with the head and claws of a crocodile. It is in this hybrid shape that a crocowere is at its most dangerous.
Defenders of Natural Order. Crocowere embody the ideals of the crocodile-headed god they worship, acting as stringent defenders of the natural order. They believe that all creatures, be they beast, humanoid, or immortal, have a place in the divine order, and that to stray from one’s dharma is a crime against that order. In addition, they loath treachery in all its forms. They are typically solitary, much like their bestial counterparts, and are often aggressively protective of their territory. A resident crocowere will not lightly abide the intrusion of adventurers within their range without due reason.
Patrons of Medicine and War. Crocowere hold a complex and fluid position in the eyes of the peoples they interact with. They are prophets of warfare, heralds of doom, and champions of the primal world. Yet they are known to shelter thieves and assassins whos’ cause they judge to be just. And despite their fearsome appearance and affinity for bloodshed, crocowere are as adept at the healing arts as they are at destruction. A desperate tribe in the grip of a deadly plague may seek out a crocowere for aid. Meanwhile, others may beseech the local crocodile shaman to curse an invading group of bandits with disease, or strike down a murderer beyond the reach of lawful justice with lightning.
Previous Versions
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1/25/2022 1:09:32 PM
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15
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2
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2.2
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Coming Soon
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