Armor Class 9
Hit Points 10 (3d6)
Speed 20 ft.
STR
3 (-4)
DEX
8 (-1)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws WIS +2
Skills Investigation +2, Medicine +2
Damage Vulnerabilities Fire
Damage Resistances Piercing
Senses Passive Perception 10
Languages One language known by its creator
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

False Appearance. While the shrub remains motionless, it is indistinguishable from a normal shrub.

Sidekick - Spellcaster (Healer)

Bonus Proficiencies

1st-level Spellcaster feature

The sidekick gains proficiency in: Medicine, Investigation, Wisdom saving throws and light armour.

Spellcasting

1st-level Spellcaster feature

Role Spell List Ability
Healer Cleric and Druid Wisdom

 

Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster spells of 1st level and higher. To cast one of these spells, the sidekick must expend a slot of the spell’s level or higher. The sidekick regains all expended spell slots when it finishes a long rest

Spells Known. The sidekick knows two cantrips and one 1st-level spell of your choice from its spell list.

The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick learns more spells of your choice. Each of the spells in the Spells Known column must be of a level for which the sidekick has spell slots, as shown on the table. For instance, when the sidekick reaches 5th level in this class, it can learn one new spell of 1st or 2nd level.

Additionally, when the sidekick gains a level in this class, you can choose one of the spells it knows from this class and replace it with another spell from its spell list. The new spell must be a cantrip or of a level for which the sidekick has spell slots.

Spellcasting Ability. The sidekick’s spellcasting ability for these spells depends on the choice you made on the Spellcasting table.

The sidekick uses its spellcasting ability whenever a spell refers to that ability. In addition, it uses its spellcasting ability modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one.

Spell save DC = 8 + sidekick’s proficiency bonus + spellcasting ability modifier = 10

Spell attack modifier = sidekick’s proficiency bonus + spellcasting ability modifier = 2

Spellcasting Focus. A Healer can use a holy symbol as spellcasting focus.

Spellcasting. The Awakened Shrub is an 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 10, +2 to hit with spell attacks)

Cantrips (at will): Spare the Dying, Guidance

1st level (2 slots):Goodberry

Actions

Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.

Description

An awakened shrub is an ordinary shrub given sentience and mobility by the awaken spell or similar magic. This one has joined an adventuring party as a sidekick

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/25/2022 1:21:06 PM
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Monster Tags: Misc CreatureSidekick

Habitat: Forest

TheSharp

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