Keen Hearing and Smell. The cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Innate Spellcasting. The cat's spellcasting ability is Charisma (spell save DC 17). The cat can innately cast the following spells:
Cantrips (at will): minor illusion, prestidigitation
1st level (4 slots): heroism, shield, sleep
2nd level (3 slots): suggestion, mirror image, Blindness/Deafness, blur, Tasha's Mind Whip
3rd level (3 slots): Enemies Abound, magic circle
4th level (3 slots): blight, banishment
5th level (2 slots): cone of cold, telepathic bond, mass cure wounds
6th level (1 slot): circle of death
1 time: raise dead
Magic Resistance. The cat has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Healing Touch (3/Day). The cat touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Teleport (Recharge 4–6). The cat magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Description
A chaos cat takes its name from its origin in the condensation of the chaos forces of the universe. It simply wanders around, trying to find new adventures or friends.