Tiny unknown, Typically Chaotic Good
Armor Class 17 Natural armor
Hit Points 136 (13d8 + 39)
Speed 40 ft., Climb 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +8, WIS +9, CHA +9
Skills Acrobatics +8, Perception +9, Persuasion +9, Stealth +8
Condition Immunities Blinded, Deafened
Senses Truesight 120 ft, Passive Perception 19
Languages All Telepathy (120 ft)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The cat has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Innate Spellcasting. The cat's spellcasting ability is Charisma (spell save DC 17). The cat can innately cast the following spells:

Cantrips (at will): minor illusion, prestidigitation

1st level (4 slots): heroism, shield, sleep

2nd level (3 slots): suggestion, mirror image, Blindness/Deafness, blur, Tasha's Mind Whip

3rd level (3 slots): Enemies Abound, magic circle

4th level (3 slots): blight, banishment

5th level (2 slots): cone of cold, telepathic bond, mass cure wounds

6th level (1 slot): circle of death

1 time: raise dead

Magic Resistance. The cat has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Healing Touch (3/Day). The cat touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Bonus Actions

Teleport (Recharge 4–6). The cat magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.

Description

A chaos cat takes its name from its origin in the condensation of the chaos forces of the universe. It simply wanders around, trying to find new adventures or friends.

Habitat: CoastalDesertForestGrasslandHillUrban

Rokgar