Medium Dragon, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft., fly 60 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +3, CON +6, WIS +3, CHA +5
Skills Perception +3, Stealth +6
Damage Resistances Necrotic
Damage Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant.

Shadow Stealth. While in dim light or darkness, the dragon can take the hide action as a bonus action.

Sunlight Sensitivity. While in dim light or darkness, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) necrotic damage.

Shadow Breath (Recharge 5–6). The dragon exhales shadowy fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with shadowy flame when it is angry.

Lair and Lair Actions

 

 

Habitat: Underdark

mastercryomancer

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