Audacity. The Bandit, Renegade has advantage on initiative checks. Upon rolling initiative, it can move up to its movement speed to a pot that it can see
Dauntless. The Bandit, Renegade has advantage on saving throws against being frightened.
Evasive. The Bandit, Renegade does not provoke opportunity attacks by moving outside a creatures reach.
Flourish. When the renegade has advantage on an attack role, or makes a weapon attack against a creature while no other creatures are within 5ft of the Bandit Renegade, it can deal an additional 11 (3d6) damage. It can only benefit from this feature once a turn.
Nimble Combatant. The Bandit, Renegade can use its bonus action to Dash.
Panache. The Bandit, Renegade can add its Charisma bonus to its Armor Class.
Multiattack. The Bandit, Renegade can make three Bar Mace attacks. It can substitute a Kukri attack for an unarmed strike. Alternatively, it can make two Wrist Rocket attacks.
Bar Mace . Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Wrist Rocket. Ranged Weapon Attack: +6 to hit, range 15/15 ft., three targets. Hit: 8 (2d4 + 3) fire damage.
Hand Cannon. Ranged Weapon Attack: +6 to hit, range 5/15 ft., one target. Hit 17 (4d6+3) bludgeoning and 14 (4d6) fire damage, and the affected creature must make a DC 16 Strength saving throw or be knocked prone.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8+2) bludgeoning damage.
Uncanny Dodge. When the Bandit, Renegade is hit with an attack, it can use its reaction to take half damage instead.
Description
The Renegade has a metal left hand that has a hidden hand cannon used in dangerous situations
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