Tiny Monstrosity, Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 6 (2d4 + 1)
Speed 30 ft., Climb 30 ft., Burrow 10 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +6
Damage Vulnerabilities Cold, Fire
Damage Resistances Acid, Bludgeoning
Condition Immunities Charmed
Senses Darkvision 60 ft, Tremorsense 30 ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

death burst: when this creature falls to 0 hp or below, everything within 10 feet of the blast beetle must make a dc 13 dexterity saving throw, on a fail, the creature takes 4d4 acid damage or half as much on a successful one. this feature is disabled for 1 hour or until fire damage is taken if the beetle takes cold damage.

spider climb: this creature can climb on ceilings, treating them as difficult terrain

flammable acid: when this creature falls to 0 hp or below from fire damage, the death burst adds an extra 2d4 fire damage

Actions

acid spray: the blast beetle sprays acid in a 20 foot cone, everything in the cone must make a dc 13 dexterity saving throw, on a fail, the target takes 2d4 acid damage or half as much on a successful one

Mandibles: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d6 + 2 slashing damage.

Reactions

Jump: if an enemy misses a melee weapon attack against this creature, it jumps 10 feet in a direction of its choice, this movement doesn't provoke attack of opportunity.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a big ol' beetle filled with a nasty acid

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

ihavemorestuff

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