Medium swarm of Medium constructs, Unaligned
Armor Class 20 (natural armor)
Hit Points 70 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws STR +6
Damage Resistances Acid
Damage Immunities Poison, Psychic
Senses Blindsight 100 ft. (blind beyond this radius), Passive Perception 8
Languages All it speaks only the language of whatever location it exists in --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (2d6 + 6) bludgeoning damage.

Slash. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 40 (4d8 + 8) slashing damage.

Description

A metallic armor turned Automata that looks indistinguishable from a normal suit of armor. These entities are usually found in droves being driven by dark forces, usually mad cultist fanatics. These Automata are also used within keeps and holds as a method of extra protection in the event of a siege.

Habitat: Urban

Elessamn