Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Hold Breath. The werecrocodile can hold its breath for 15 minutes.
Multiattack (Humanoid or Hybrid Form Only). The werecrocodile makes two attacks: two with its khopesh (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy.
Khopesh (Humanoid Form Only). Melee Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 4) piercing damage.
Tail Swipe. (Crocodile or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage.
If a melee attack is made against the werecrocodile by a creature within 5ft. while any other number of hostile creatures are also within 5 feet, it may immediately make a tail swipe attack against any single one of them.
Description
A werecrocodile is a formidable creature that can appear as a humanoid, as a crocodile, or in a terrifying hybrid form—a scaled and well-muscled humanoid body topped by a crocodile's head, complete with powerful jaws.
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