Medium Humanoid, Any Evil Alignment
Armor Class 12 Leather
Hit Points 10 (1d8 + 2)
Speed ft., It has the same speed as the uncorrupt version of this creature. This includes Walk, Swim, Fly, Burrow, and Climb speed.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +4, WIS +4
Skills Intimidation +2
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Darkvision 60ft, Passive Perception 12
Languages Abyssal Telepathically to other corrupt beings within sight. Languages it knew before corrupted.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Shadow Walk. A Corrupt Member can travel through shadows or darkness at a speed of 30. If the darkness disappears, it turns back into humanoid form and drops to 0 hit points. 

Actions

Corrupt Strike. As a bonus action, it can corrupt any weapon or person it is touching, but only one weapon or person per use. Black tendrils of corruption cover the object. If it corrupts a melee weapon, it deals an extra 1d4 necrotic damage on a hit. If it corrupts a ranged weapon, the ammunition shot by that weapon deals an extra 1d4 necrotic damage on a hit. This effect lasts until the start of its next turn. 

If it corrupts another creature, the target must make a DC 10 Constitution saving throw. On a fail, the target's next attack deals 1d6 less damage. 

Rapier. Melee Weapon Attack: +3 to hit, Hit: 6 (1d8 + 1) Piercing damage. 

Shortbow. RangedWeapon Attack: +3 to hit, range 80/320 ft., Hit: 4 (1d6 + 1) Piercing damage.

Description

Any normal humanoid that has become corrupted.

DragonChampion

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