Blood Poison: Upon suffering slashing or piercing damage, the target is inflicted with Blood Poison (1d8 poison damage). (Con 15. Saving against reduced all damage but still applies status effect)
Psychic Stitching
Pulling Threads
Multiattack. Benihime can make three melee attack or two ranged attack per turn.
Katana. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 5) slashing damage. The target is also inflicted with Blood Poison.
Kunai. Ranged Weapon Attack: +5 to hit, reach 20-60 ft., Hit 2 (1d8+ 1) piercing damage. The target is also inflicted with Blood Poison.
Disengage.
Psychic Stitching: Once 2 enemies are inflicted with Blood Poison, Benihime can use a bonus action to swap the control of limbs between afflicted players. (1d6 1-2 are arms; 3-4 are legs; 5 is body and 6 is head) Melee attacks are rolled on the controlling players hit table for arms. Movement is shared if not moving the same direction for legs. Spell hit is rolled by controlling player for head and hit points are shared for body.
Parry. Benihime adds 4 to its AC against one melee attack that would hit it. To do so, Benehime must see the attacker and be wielding a melee weapon.
Blood Mist Shield. Benihime can reduce all damage from one spell by half rounded down from a spell she can see being cast.
Benihime can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. Benihime regains one legendary action at the start of its turn.
Teleport. (one action) Benihime teleports 30ft and becomes invisible until the start of her next turn or until she uses Pulling Threads
Pulling Threads: (one action) Benihime can use one basic attack, or one cantrip or level one spell of a player afflicted with Blood Poison. The Spell cast does not count against the casters spell slots. Once Pulling Threads is used, all afflicted targets are cured of the poison.
Description
Human appearing woman dressed in fine red silk robes with bright flowing red hair. A slight glowing red aura surrounds her much taller than average frame of slightly over 10 feet tall. Only visible weapon is a finely crafted katana tucked into a sash on her waist.
Previous Versions
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1/27/2022 12:00:10 AM
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Coming Soon
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