Armor Class
18
(natural armor)
Hit Points
60
(7d10 + 14)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +3, Stealth +6
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Ambusher. The carcass crab has advantage on attack rolls
against any creature it has surprised.
Spiny Defense. The carcass crab deals 3 (1d6) piercing damage
to any creature hitting it with an unarmed strike or natural
weapon.
Actions
Multiattack. The Carcass Crab makes two attacks with its claws.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two claws, each of which can grapple only one target.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target grappled by the crab. Hit: 6 (1d8+2) piercing damage
Comments