Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Pack Tactics. The shark dog has advantage on an attack roll against a creature if at least one of it's allies are within 5 feet of the creature and the ally isn't incapacitated.
Amphibious. The shark dog can breathe both air and water
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Teleport {"diceNotation":"1d6","rollType":"recharge","rollAction":"Recharge (4-6)"}(1d6); The shark magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the shark can make one bite attack.
Description
A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
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