Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 126 (4d8 + 22)
Speed 20 ft., Swim 50 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3
Senses Blindsight 60 ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Pack Tactics. The shark dog has advantage on an attack roll against a creature if at least one of it's allies are within 5 feet of the creature and the ally isn't incapacitated.

Amphibious. The shark dog can breathe both air and water

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Teleport {"diceNotation":"1d6","rollType":"recharge","rollAction":"Recharge (4-6)"}(1d6); The shark magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the shark can make one bite attack. 

Description

A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.

Monster Tags: Misc Creature

Habitat: Underwater

Shortnirish

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