Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Spellcasting: The Chosen Blade Warforged is a 5th level spellcaster. It's spellcasting ability is Charisma (spell save DC 14, +6 to hit) All it's spells are cast at 3rd level.
At: will: Eldritch Blast, Booming Blade.
Twice per day: Searing Smite, Misty Step.
Multiattack. The warforged makes two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Construct Endurance: When the warforged takes damage, it can use its reaction to reduce the incoming damage by 8 (1d12 +2) points. After the warforged uses this trait, it can’t use it again until the warforged finishes a short or long rest.
Description
Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.
A few warforged have been chosen by the Lord of Blades to be granted a sliver of power. These chosen become lieutenants and bodyguards for higher level captains.
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