Medium Undead, Neutral Evil
Armor Class 11 (hide armor)
Hit Points 13 (2d8 + 4)
Speed 20 ft.
STR
13 (+1)
DEX
8 (-1)
CON
15 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands Bullywug but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Description

Undead Nature. Zombies doesn't require air, food, drink, or sleep.

Monster Tags: undead

Habitat: Swamp

SadHorizon

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