Armor Class
16
(natural armor)
Hit Points
40
(6d10 + 7)
Speed
40 ft., Swim 40 ft.
STR
16
(+3)
DEX
16
(+3)
CON
12
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
4
(-3)
Skills
Stealth +5
Senses
Blindsight 60 ft., Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Sure-Footed. The crab has advantage on Strength and Dexterity ability checks made to climb and saving throws made against effects that would knock it prone.
Actions
Multiattack. The crab makes two attacks: one attack for each claw.
Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 16). The crab has two claws, each of which can grapple only one target.
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