Medium Humanoid (Orc), Chaotic Evil
Armor Class 20 Bone Plate
Hit Points 237 (25d8 + 125)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +9, CON +10
Skills Athletics +8, Medicine +9
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Common and Black Speech
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If Butcher Skog fails a saving throw, he can choose to succeed instead.

Aggressive. As a bonus action, Butcher Skog can move up to his speed toward a hostile creature that it can see. 

Anti-Coagulant Weapon Coating. A creature afflicted with this will need to make a DC 16 Constitution saving throw. On a failed save 7(3d4) bleeding damage is taken at the end of the afflicted creatures' turn. To stop the bleeding the afflicted creature must use their action to apply bandages. A DC 14 medicine check is required to apply the bandages correctly. On a successful medicine check the bleeding stops. On a successful DC pass, the target creature does not suffer from the bleed effect. 

Parasitic Leeches. The leeches will deal 15(6d4) piercing damage to the target's insides. This damage surpasses all physical resistances of the host creature. The leeches will continue to damage an unconscious creature. A DC 19 Constitution saving throw must be passed in order for the afflicted creature to rid themselves of the leeches. Another Creature can attempt to take the leeches out with a DC 17 medicine check as an action. If the leeches persist in a creature's body for three rounds the afflicted creature is paralyzed after the saving throw is made. The saving throw can be remade at the end the beginning of their turn.

Actions

Multi-Attack. Butcher Skog can perform three attacks with his Butchers Cleaver or Bite.

Butchers Cleaver. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) slashing damage. The Butchers Cleaver is coated in Anti-Coagulant Toxins.

Bite & Consume. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage. If Butcher Skog successfully bites his chosen target creatures he will rip off the section of flesh he has bitten into. The target creature will lose suffer from one level of bleed and lose a portion of their maximum health equal to the damage taken by the bite. Skog will heal according to the bite's damage. Lastly, a DC 17 Constitution saving throw needs to be passed or the target creature will get infected with parasitic leeches. On a successful save the leeches are repelled.

Bonus Actions

Consume Food. Butcher Skog can eat one of his many choice slices of meat. Due to Skog's excellent levels of butchering, he knows how to procure the most delectable sections of a creature. All food provides 12(2d8 + 3) health upon consumption. All effects last for the next 24 hours. New food effects override the previous one.

  • Fried Hobbit. One reroll can be used.
  • Roasted Goblin. Can use disengage or hide as a bonus action.
  • Orc Jerky. Gains one use of rage.
  • Dwarf Filet. All attacks gain a +1 to hit and for damage.
  • Grilled Elf. Dexterity saving throws are made at advantage.
Reactions

Disarm: In response to being hit by a physical attack, Butcher Skog can attempt to disarm the attacker. On a 19 or 20, the attacker is disarmed with their weapon being flung within a 10ft radius of their body.

Legendary Actions

Butcher Skog has three legendary actions.

Movement (Costs 1 Action).  Skog can move up to his walking speed.

Attack (Costs 1 Action). Skog can perform one attack action.

Consume Food (Costs 1 Action). Skog can eat a single food item.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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