Huge Monstrosity, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 173 (16d12 + 64)
Speed 50 ft., Climb 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +6, Stealth +7
Damage Vulnerabilities Cold
Damage Resistances Acid, Bludgeoning, Fire
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 90 ft., Passive Perception 16
Languages Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Actions

Multiattack. The behir makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Lightning Breath (Recharge 5–6). The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

 

Description

The Clockwork Behir is a construct of a behir, and acts the same.

Habitat: Underdark

Soviet_Icewings

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