Shell Smash - Wartortle can reduce his AC as a bonus action by 2 for this round and gain an d8 on his attacks.
Withdraw - Wartortle can revert back into his shell as a bonus action Making his AC 21 but unable to attack until he uses a bonus action to leave the shell.
MultiAttack - Wartortle can Taunt and then attack using either Mega Punch or Skull Bash, or make 2 attacks, one with Mega Punch and Skull Bash
Mega Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) bludgeoning damage.
Skull Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d6+3) bludgeoning damage.
Hydro Pump. (Recharge on a 5 or 6 on a d6) 30ft line, 5ft wide jet of high pressure water. Dexterity saving throw against your spell save DC taking 4d8 bludgeoning damage, or half on a save.
Taunt. As an action, all creatures of your choice within 30ft must make a wisdom save against your Spell Save DC. On a fail, they will be taunted by Wartortle. Trying to attack any other creature will be done at disadvantage.
Shell Smash - Wartortle can reduce his AC as a bonus action by 2 for this round and gain an d8 on his attacks.
Withdraw - Wartortle can revert back into his shell as a bonus action gaining +3 to his AC but unable to attack until he uses a bonus action to leave the shell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/27/2022 2:47:00 PM
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5
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1
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1
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Coming Soon
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