Armor Class
8
Hit Points
15
(3d6 + 6)
Speed
10 ft., climb 10 ft.
STR
12
(+1)
DEX
8
(-1)
CON
14
(+2)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Skills
Stealth +2
Damage Resistances
Acid, Cold, Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Minor-Corrosion. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon has -1 to attack rolls for the next minute.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) acid damage, and if the target is wearing nonmagical metal armor, their AC decreases by 1 (can't force the AC lower than 10). This change last for 1 minute.