Small Ooze, Unaligned
Armor Class 8
Hit Points 15 (3d6 + 6)
Speed 10 ft., Climb 10 ft.
STR
12 (+1)
DEX
8 (-1)
CON
14 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Acid, Cold, Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Chill Touch. Any creature that hits this ooze with a nonmagical melee attack must make a DC10 constitution saving throw. On a failed save, the target is poisoned for one minute.

False Appearance. While the ooze remains motionless, it is indistinguishable from a large ice cube.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) poison damage. On a hit, the target must make a DC10 constitution saving throw. On a failed save, the target is Poisoned for one minute.

Habitat: Underdark

JohnnyGoggles