Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 31 (4d8 + 8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws WIS +3, CHA +5
Skills Arcana +2, History +2
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 11
Languages Telepathy 30 ft. Abyssal and Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 13), requiring no material components (Pact Boon):

Whispering Aura. At the start of each of the warlock’s turns, each creature of its choice within 5 feet of it must succeed on a DC 13 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the warlock isn’t incapacitated.

At will: [spell]levitate[/spell], speak with dead

1/day each: Dissonant Whispers

Spellcasting. The warlock is a 3th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): Eldritch Blast, minor illusion

Eldritch Invocations (gain 2): Agonizing Blast Add CHA Modifier +3 to Eldritch Blast.

Armor of Shadows  may cast at will mage armor (self only),

1st–2nd level (2 2nd-level slots): Hellish Rebuke, arms of Hadar, crown of madness, Darkness

 

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

These Warlocks have commune with the Dark Ones (Great Old Ones) for so long that they have gone mad. They have received Dark Gifts (Pact Boon) and have knowledge about the Dark Ones and other Great Old Ones throughout the other realms and in the Astral Sea itself. Specifically to the Dread Realm of Barovia, the male witches have the insight as to which Dark Powers has influence in Barovia, who are in the Amber Temple. These Warlocks can be persuaded into sharing their knowledge, but at some insane price. Usually something strange such as fetching an oddly specific item (a tuff of hair from a werewolf's tail) or having to accomplish some strange quest (return with a coffin full of dirt that belongs to a vampire), or to solve some ridiculous riddle (I always run, but i never walk. I often murmur, but I never talk. I have a bed, but i never sleep. I have a mouth, but I never eat. What am I?) Whatever the completed task maybe, the Warlock will be cryptic in his answers towards your questions. These warlocks are insane from dealing with these dark powers (Great Old Ones) for so long.

Monster Tags: NPCMisc Creature

Habitat: ArcticHillMountainUnderdark

Drakuul

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