Medium Undead, Neutral Evil
Armor Class 13
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Resistances Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid, Necrotic, Poison
Senses Blindsight 60 ft., Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Insubstantial. The apathios can move through other creatures and objects. It is pushed to the nearest empty space if it ends its turn inside an object or creature.

Dark Recuperation. The apathios regenerates 10 hit points at the start of of its turn if it is in dim or dark light. The apathios dies only if it starts its turn with 0 hit points and doesn't regenerate.

Shadow Awakening. When attacked by an apathios, a creature's shadow seems to writhe and attempt to escape, slowly abating in its effort and stopping after a number of hours equal to 1d4 - the creatures constitution modifier (minimum 1). If a creature dies within this time, its shadow detaches, forming into another apathios. 

Shadow Melt. While in dim light or darkness,  the apathios can choose to melt into the darkness, and is then indistinguishable from the shadow around it.

Sunlight Hypersensitivity. The apathios takes 20 radiant damage when it starts its turn in bright light. While in bright light, it has disadvantage on attack rolls and ability checks.

Actions

Apathetic Touch (Recharge 6). The apathios touches a creature within 5 feet of it, draining their emotion and life force. The target must succeed on a DC 14 Wisdom save, taking 11 (2d4 +3) necrotic damage and having their alignment changed from lawful or chaotic to neutral on fail. If that is already neutral,  then good or evil is changed to neutral. On a success, the target takes half damage and their alignment is not changed. A remove curse spell or similar magic can return the creatures alignment to normal.

Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.

Shadow Step. When the apathios is in dim light or darkness it can take a bonus action to teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness.

Description

Reduced to a shell of their former self, an apathios is a twisted, evil remnant of life. Spawned by a terrible and long forgotten curse, the first apathios emerged from a corpse, devoid of feeling and hunting to claim it back at whatever cost. Apathios hunt for those with emotion, swarming towards humanoids who are full of life to take it from them, absorbing their emotion and reducing them to soulless wanderers. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/9/2020 4:06:21 AM
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11/28/2020 7:14:27 PM
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1/27/2022 6:27:41 PM
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Habitat: ForestUnderdarkUrban

Wizardofacoast

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