Angelic Weapons. The monstrosity's attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The monstrosity's spell-casting ability is Charisma (spell save DC 17). The monstrosity's can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Multiattack. The monstrosity makes two melee attacks.
Celestial Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Celestial Wails. At the beginning of combat every creature with 120ft must make a DC 15 Constitution saving throw or be Paralyzed. At the beginning of each turn a paralyzed creature can repeat the saving throw until successful.
Description
This Monstrosity was once human but was infected with a experimental formula which caused it to exhibit angelic traits in the most monstrous way possible. Now driven by madness and pain, it is driven by it's most base instincts.
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