Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 1 (Varies)
Hit Points 1 (5d20)
Speed 20 ft.
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
14 (+2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws INT +4, WIS +4, CHA +1
Damage Vulnerabilities Radiant
Damage Resistances Acid, Poison
Damage Immunities Necrotic
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Tremorsense 60ft, Passive Perception 1
Languages All
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Dark Aura. Any creature within 5ft of it must perform a DC 10 Charisma saving throw. On a fail, that creature becomes another Corrupted.

This creature also retains all weaknesses, resistances, and immunities that it had before becoming a Corrupted.

Actions

This creature gains all actions that it had before becoming a Corrupted.

Bonus Actions

This creature may take a bonus action to perform a weapon attack. They may also use a bonus action to prepare.

This creature also retains all reactions that it had before becoming a Corrupted.

Reactions

Dark Rebirth. If this creature takes damage equal to half or more of their hit point maximum, then they may redo the entire process of changing into a Corrupted and heal back up to full health.

This creature also retains all reactions that it had before becoming a Corrupted.

Description

Corrupted were once people, like me and you. They once walked and talked like us, but have undergone a terrible transformation. They stayed in the echo plane of Shadowfell for too long, and are now servants of a menacing threat. Their entire being is rewritten as a new being.

You cannot have a general idea of a Corrupted. Instead, you have a template. Replace the Strength, Dexterity, and Constitution with that of the character transforming, and make the health modifier equal to the max health of that same character. Armor class matches the original, same with walking speed and passive perception. The skill, weapon, and tool proficiencies are the same as the original ones. The base Challenge Rating is their level. Roll for gender. Roll a d6. Odds is male, evens is female. Then, roll for race as if casting the Reincarnation spell. Once that's done, the next thing you have to do is roll twice on the following table.

  1. Spikes
  2. Claws
  3. Fangs
  4. Wings
  5. Sight
  6. Arms
  7. Tail
  8. Plating
  9. Magic
  10. Leader
  11. Morphing
  12. Oozing

Spikes: landing an attack on the Corrupted with a melee weapon attack will result in taking 1d4 × damage dealt piercing damage. Add a second d4 if you get this twice. +1CR

Claws: the Corrupted has a claw attack that deals 1d20 × one fifth challenge rating (rounded up) slashing damage. Double the damage if you get this twice. +1CR

Fangs: the Corrupted can make a bite attack that deals 1d20 × one fifth challenge rating (rounded up) piercing damage. Double the damage if you get this twice. +1CR

Wings: the Corrupted gains a flying speed equal to their walking speed. Double flying speed if you get this twice. +2CR

Sight: the Corrupted gains a third eye on its forehead that has truesight for 120ft. Double the range if you get this twice. +1CR

Arms: the Corrupted gains two extra arms and can use two more hands than usual (Ex. being able to use a longbow and two daggers at the same time.) +1CR

Tail: the Corrupted grows a tail. Whether it adds on to the rear or becomes the lower half, the Corrupted can make a tail whip attack that deals 1d20 × one fifth challenge rating (rounded up) bludgeoning damage. Double the damage if you get this twice. +1CR

Plating: the Corrupted gains natural plating that forms around their body. Roll a d4 and add the result to the Corrupted's AC. +1CR

Magic: the Corrupted gains spellcasting ability as if they were a sorcerer. Choose the appropriate amount of each spell level for the Corrupted to cast. Reroll if you get this twice. +1CR for every three levels of spells they can cast.

Leader: the Corrupted gains 1d4+1 charisma and can command other Corrupted with lower charisma than it. +1CR for every 2 charisma this Corrupted gains

Morphing: the Corrupted gains the following action: You may touch a creature within 5ft of you. They must make a Charisma saving throw (DC is equal to your CR). On a fail, they transform into an inanimate object that is animated automatically, or a creature with lower challenge rating than you. The creature or object must be decided the first time you use this action, and it cannot be changed. Anything transformed in this way is under your control. You may choose a combination of 2 objects or creatures if you roll this twice. +4CR

Oozing: the Corrupted gains the following action: You may shoot out black pudding from your fingertips. The black pudding will obey your commands and will fight for you until it's end. You can use this twice for one action if you get this twice. +1CR

(CR equals Challenge Rating)

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2022 10:29:31 PM
12
4
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Coming Soon

Monster Tags: NPChumanoid

Moonwhisper45

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