Gargantuan Monstrosity, Unaligned
Armor Class 20 natural armor
Hit Points 120 (120d20)
Speed 50 ft.
STR
22 (+6)
DEX
5 (-3)
CON
17 (+3)
INT
4 (-3)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +10
Skills Deception +20, Stealth +16
Damage Immunities Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Blinded, Deafened, Petrified, Poisoned
Senses Passive Perception 2
Languages Abyssal, Undercommon Hardly speaks to others other than its master, but when it does it speaks in Undercommon Undercommon, Abyssal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

This creature does not use spell casting.

Actions

Action Name. Spew of bricks (the Crawling tower spews mud bricks from all over its body to the surrounding area of 50 ft) 3d6+8  bludgeoning damage, +5 to hit.

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 15 ft., # target. (3d6 + 8) bludgeoning damage. 

 

Bonus Actions

When the Crawling Tower gains initiative from surprise attack, it gains a second attack action.

Reactions

Deez Nutz

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crawling towers are creatures that are manually created by great sorcerers, They are sentient towers that are sent to guard the surrounding area, if a party of players approaches the Crawling Tower, the tower has initiative due to using a surprise attack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: DesertForestGrasslandHillMountainSwamp

AlexGervin

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