Large Beast
Armor Class 17 Natural Armor
Hit Points 107 (1d20)
Speed
STR
4 (-3)
DEX
2 (-4)
CON
3 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 17
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Ancient One Abilities:

Your attacks are imbued with your druidic energy allowing you to use your wisdom modifier in place of strength for melee attacks while in Ancient One form.

-Tail Sweep- During an attack action, you can expend 1 Ancient One point to perform a sweeping tail attack. Everyone within 5ft of you must succeed on a dexterity saving throw or be knocked prone.

-Beam Projection (10th level or higher)- As action on your turn, you can expend 2 Ancient One points to shoot a beam of pure energy from your mouth. It travels 60ft in a straight line. Anyone in its path must succeed on a Dexterity Saving throw or take 6d8 radiant damage or half as much on a failed save. This option can only be used once per long rest. It can be performed between short rests after level 14.

-Savage Attack- During an attack action on your turn, you can expend 1 or more Ancient One points to increase the damage die used in the attack. For every Ancient One point expended, you can add an additional die of attack damage.

-Consume- As an action during your turn, you expend 1 Ancient One point and attempt to consume a creature smaller than you, instantly swallowing them. The target must be two sizes smaller than your ancient form and must be bloodied. You perform a grapple check against the creature and if the creature fails the check by more than 5, they are consumed and you are healed for their remaining hit points. This talent can be used only once per short rest.

Predatory Leap As a bonus action during your turn, you can expend 1 Ancient one point to make a powerful leap. You leap up to half your movement and attempt to pin a foe to the ground. They must succeed on a Dexterity saving throw or be knocked prone.


Actions

Claw.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d10) piercing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d10) piercing damage.

Legendary Actions

Intimidating Roar (Costs 1 Ancient One Point). You  let out a vicious roar. All those within 30ft of you who can see and hear you, must succeed on a wisdom saving throw or be frightened until the end of your next turn.

Improved bite  (Costs 1 Ancient One Point). As an action on your turn, you spend 1 Ancient One point to attempt to feast on a creature to regain some health. You roll a bite attack against a creature in range. +4 to hit, reach 5 ft., one target. (2d10). If the attack hits, you restore an amount of hit points equal to the damage dealt. You may only use this ability once per short rest.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

As a chosen champion of Semuanya, you have been granted an ancient power that few before you have ever wielded.

Baby Godzilla At second level, you gain the ability to channel the ancient power within you to become a lesser form of Kecuala. You gain 5 temporary hit points for every level you have
Your scales thicken enhancing your natural armor to 15+ dex. You cannot benefit from armor or a shield while in Ancient One form.
You choose 2 abilities from the Ancient One list. You gain one additional ability at level 6, level 10 and level 14.


Toddler Godzilla At 6th level, the scales along your spine begin to part making room for a row of sharp protruding plates that travel the full length of your body and down your tail. -You gain a tail attack. During your turn you can use an attack action to perform an attack with your tail. You can use it once per attack action to replace your claw attack. It has a 10ft reach and uses the same die for damage. You gain an additional attack while using an attack action.

Young Godzilla At level 10, you have spent a considerable amount of time adapting to your new form. You gain access to the focused beam attack under your ancient one options. -You cannot be frightened or blinded while in Ancient One form. -Siege Monster- You deal double damage to structures while in Ancient One form.

Teenage Godzilla At level 14, you have fully adapted to your new form and have gained new abilities. -You become Huge in size -Your natural armor increases to 17+ dex -Any critical hits against you count as a normal hit, unless you are incapacitated.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DBallR