Large Undead, Neutral Evil
Armor Class 19
Hit Points 212 (6d20 + 120)
Speed 40 ft.
STR
22 (+6)
DEX
13 (+1)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws WIS +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Apex has advantage on saving throws against spells and other magical effects.

Regeneration. The Apex gains 2d6 of health at the start of their turn unless they take fire or acid damage.

Crushing Grip. Targets grappled by the Apex take 2d8 bludgeoning damage at the start of their turn.

Multiple Appendages. The Apex can grapple up to 3 targets.

Giant Hunter. The Apex deals double damage to creatures of sizes large and above.

Actions

Multiattack. The Apex can make three attacks. Two with its claws and one smash.

Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (4d10 + 6) slashing damage. If the target is a creature, it is grappled (escape DC 18) unless it succeeds a DC 18 Dexterity saving throw. Until this grapple ends, the target is restrained, and the Apex can't grab another target.

Smash. Melee Weapon Attack: +9 to hit, reach 5 ft., all targets within a 10 ft. radius. Hit: 25 (3d12 + 4) bludgeoning damage.

Caustic Stream. Ranged Weapon Attack: +8 to hit, reach 25 ft. line. Hit: 22 (2d12 + 2) acid damage.

Bonus Actions

Crush. The Apex inflicts 2d8 bludgeoning damage to a grappled creature. Target creature can perform a DC 20 dexterity, strength or con saving throw to free themselves, but if they fail, they take double damage.

Reactions

Grab. Creatures performing a melee attack on the Apex must succeed a DC 19 Strength saving throw or become grappled at the end of their turn.

Habitat: Urban

asdfbufalol

Comments

Posts Quoted:
Reply
Clear All Quotes