Huge Plant, Neutral Good
Armor Class 19 Natural Armor
Hit Points 210 (18d12 + 93)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
22 (+6)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +5, CON +11, WIS +7
Skills Insight +7, Perception +12, Stealth +5
Damage Immunities Poison
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage. 

Claw. Melee Weapon Attack: +#12 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage. 

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. 

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Needle Breath (Recharge 5-6). The dragon exhales needles in a 40-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 66 (12d10) piercing damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the option below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 16 (3d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AlexHeart6742

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