Huge Celestial (Any Race), Typically Lawful Neutral
Armor Class 16 Naturalarmor
Hit Points 60 (8d8 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
20 (+5)
CHA
16 (+3)
Skills Athletics +6, Intimidation +5, Religion +4
Senses Passive Perception 15
Languages Protoss, Telepathy 120ft
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the Zealot moves at least 20ft straight towards a target and hits with a melee attack on the same turn the target takes an extra (3d6) [radiant] damage

Protoss Shields. The Zealot has a protective forcefield. It has 40 temporary hitpoints. If the forcefield drops (no more temp hp), the Zealots AC decreases by 3 to 13. 

 

 

Actions

Multiattack. The Zealot makes two psi blade attacks.

Psi Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  (2d8 + 2) [radiant] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Opportunity Attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Skills: Athletics +6, Intimidation +5, Religion +4

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

PlacidHysteria

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