Medium Monstrosity, Neutral Evil
Armor Class 13 Natural armor
Hit Points 84 (12d8 + 36)
Speed 20 ft.
STR
15 (+2)
DEX
4 (-3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Frightened, Poisoned, Unconscious
Senses Tremorsense 30 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undying Fortitude. If damage reduces the Crystal Bearer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, acid or from a critical hit. On a success, the Crystal Bearer drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) bludgeoning damage.

Reactions

Reformation. After Crystal Bearer finally reach 0 hit point, instead of dying Crystal Bearer need to make Constitution saving throw with DC 13, unless damaged by fire or acid . On a success, the Crystal Bearer rise again after 24 hours.

Description

Eternal Suffering.

The most basic form of Crystal plague curse, the Crystal Bearer, has purple or blue crystal form on those unfortunate infected that cause tremendous amounts of pain, trapping their consciousness inside the lifeless body for eternity, waiting to be set free by an unfortunate adventurer.

Infectious Nature.

Whenever the Crystal Bearer senses another creature it will move to that creature's location and attempt to infect every creature at place. by letting go of its limbs or parts of its body, those of it that lose its main body will disintegrate into a fine dust and cause a contaminated area.

Previous Versions

Name Date Modified Views Adds Version Actions
1/29/2022 11:45:50 AM
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1.0
Coming Soon

Habitat: Urban

KatSoBlu

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