Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 92 (19d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws CON +5
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The Cultist has advantage on saving throws against being charmed or frightened.

Curse Bearer. The Cultist has advantage on withstand the Crystal plague curse.

Actions

Multiattack. The Cultist makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

The Lost.

For those who happen to encounter a Crystal plague creature and come back alive, they usually develop something similar, the devotion that makes them dangerous to those who are not infected. They will make sure to make everyone that comes across be infected by any means, not only by strength but even through deception they will eventually succeed.

One more puppet.

Crystal plague curses have manipulated the number of people through the influence of magic, for those unfortunate enough to withstand the pain of the plague and cannot get cure will eventually succumb to the fate to become one of the Crystal cultists, forever serving the Crystal plague curse.

Monster Tags: NPC

Habitat: Urban

KatSoBlu

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