Huge Construct, Unaligned
Armor Class 11
Hit Points 85 (16d10 + 5)
Speed 20 ft.
STR
12 (+1)
DEX
9 (-1)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +3
Damage Resistances Bludgeoning, Psychic
Damage Immunities Fire
Condition Immunities Invisible
Senses Passive Perception 4
Languages ---
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Actions

Erupting Hands. Melee Weapon Attack: +6 to hit, reach 20 feet, 1 target. Hit: 26 (5d8 + 4) [Fire] damage. Recharge 2 turns.

Punch. Melee weapon attack. +6 to hit, reach 15 feet, 1 target. Hit: 19 (3d10 + 3) [Bludgeoning] damage.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

BernieHedge

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