Medium Humanoid (Any Race), Lawful Evil
Armor Class 12 (leather armor)
Hit Points 12 (5d4)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common, Deep Speech Common, Deep Speech
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Sacrifice of the Forsaken. Ranged Attack: DC 15 vs. DEX, range 10 ft., one creature. Hit: 2d4 + 4 bludgeoning damage + Secondary Attack: DC 12 vs. WIS, one creature. Hit: target goes insane. Saving throw at the end of every turn: DC 12 vs. WIS.

Insanity: Roll 1d6.

1-2: User has control over faculties.

3-4: User can only a move action or an attack. No bonus actions. 

5: User is incapacitated.

6: DM controls the user for the round. 

Monster Tags: NPC

Habitat: Urban

erevanseilnaer

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