Armor Class
12
(leather armor)
Hit Points
12
(5d4)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common, Deep Speech Common, Deep Speech
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Sacrifice of the Forsaken. Ranged Attack: DC 15 vs. DEX, range 10 ft., one creature. Hit: 2d4 + 4 bludgeoning damage + Secondary Attack: DC 12 vs. WIS, one creature. Hit: target goes insane. Saving throw at the end of every turn: DC 12 vs. WIS.
Insanity: Roll 1d6.
1-2: User has control over faculties.
3-4: User can only a move action or an attack. No bonus actions.
5: User is incapacitated.
6: DM controls the user for the round.
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