Nimble Escape. Chief Chaza Chaz'dul can take the Disengage or Hide action as a bonus action on each of his turns.
Unnatural Regeneration. Chief Chaza Chaz'dul regains up to 10 of his missing hit points at the start of his turn. If the chief takes fire or radiant damage, this trait doesn’t function at the start of the chief's next turn. Chief Chaza Chaz'dul dies only if he starts his turn with 0 hit points and doesn’t regenerate.
Faceless Gifts. Chief Chaza Chaz'dul doesn’t require sleep, food, or drink to survive.
Amorphous. Chief Chaza Chaz'dul can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. Chief Chaza Chaz'dul makes two weapon attacks and then uses Oozing Burst if it is available.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Oozing Burst (Recharge 5–6). Chief Chaza Chaz'dul chooses a point within 60 feet of him. Each creature within 5 feet of that point must make a DC 13 Dexterity saving throw, taking 24 (7d6) acid damage on a failed save, or half as much damage on a successful one.
Redirect Attack. When a creature the chief can see targets it with an attack, the chief chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
The Grey Chaz'rok tribe was suffering from starvation and draught until one day it's leader Chief Chaza Chaz'dul made an plea to the Faceless Chief. The Faceless Chief created a pool of liquid that could be drank from, promising that those who drink from the pool would never perish from hunger, thirst, or exhaustion ever again.
Many of the goblins drank, and overnight their bodies began to shift and change from the magical fluid. The next morning they felt hunger like never before, but even without food and drink they didn't die of starvation. Those that were able to find food and water couldn't satisfy their hunger or thirst. The feeling of immense hunger had become endless, ever persistent, and the deal had other effects on the goblin tribe.
The goblins found that they had new resilience. Their cuts and bruises would heal within minutes, and they had an innate connection to booyahg (magic). Additionally, drinking from the pool had created a change in many of their appearances and personalities.
Gifts of the Faceless Chief
If a creature consumes the liquid created by the Faceless Chief roll on both the tables below to determine the what changes with the character. Each change is a character flaw or appearance change that lasts until cured. See the DMG for more on madness and cures.
Madness of the Faceless Chief
| d100 | Flaw (lasts until cured) |
|---|---|
| 01–20 | “I must consume everything I can!” |
| 21–40 | “I refuse to part with any of my possessions.” |
| 41–60 | “I’ll do everything I can to get others to eat and drink beyond their normal limits.” |
| 61–80 | “I must possess as many material goods as I can.” |
| 81–00 | The creature isn't effected by the madness of the faceless chief. |
Likeness of the Faceless Chief
| D100 | Appearance Flaw (Lasts Until Cured) |
|---|---|
| 01–20 | The creature's face produces a layer of semi-transparent phlegm that cover's it's features, making the creature's face look completely featureless from a distance. |
| 21–40 | The entirety of the creature's body except for it's bones becomes semi-transparent. |
| 41–60 | The creature becomes completely hairless and moisture is constantly forming like beads of sweat against the creature's skin. |
| 61–80 | The creature's skin is constantly producing and is coated in a thick black ichor that smells foul. |
| 81–00 | The creature isn't effected by the likeness of the faceless chief. |
The Faceless Chief's Bargain. In return for granting the goblins the ability to survive starvation, dehydration, and sleep deprivation, the faceless chief requires a constant flow of living creatures to be sacrificed to it. The sacrifice requires the living creature to be drowned within the pool the Faceless Chief had spawned. Upon failing to supply the Faceless Chief with sacrifices each creature that drank from the pool will experience pain for the next 2d6 days until their bodies completely transform and they are turned into sentient oozes.
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