Medium Undead, Lawful Evil
Armor Class 16 (Ring Mail, Shield)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +5
Damage Vulnerabilities Bludgeoning, Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skeleton drops to 1 hit point instead.

Loathsome Limbs. Whenever the skeleton takes at least 5 bludgeoning, Piercing, Slashing, or thunder damage at one time, roll a d20 to determine what else happens to it:

1–10: Nothing else happens.

11–14: One leg is severed from the skeleton if it has any legs left.

15–18: One arm is severed from the skeleton if it has any arms left.

19–20: The skeleton is decapitated, but the skeleton dies only if it has been reduced to zero hit points.

A severed part has AC 12, 5 hit points..

A severed leg is unable to attack and has a speed of 5 feet.

A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the skeleton can see the arm and its target. If it loses its left arm the skeletons AC is reduced to 14 and it can no longer make shield bash attacks. If it loses its right arm the skeleton can no longer make longsword or sling attacks. If it loses both arms the skeleton cant make any attacks other than unarmed strikes if it stills has both legs and or bites of it still has its head.

If its head is severed, the skeleton's body is blinded unless the head can see it. The severed head has a speed of 0 feet. It can make a bite attack but only against a target in its space.

The skeleton’s speed is halved if it’s missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can’t benefit from bonuses to speed.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage.

Shield Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) necrotic damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 3 (1d6) necrotic damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) necrotic damage.

 

Bonus Actions

Reattach. If the skeleton still has one or both arms it can grab and reattach one of its severed body parts if it is within 5 feet of the part. The Skeleton regains 5 hit points when it reattaches a body part in this way.

Habitat: Urban

kmurphy_tx

Comments

Posts Quoted:
Reply
Clear All Quotes