Medium Humanoid, Neutral Evil
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft., Fly 60 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Deception +4, Perception +2, Stealth +5
Senses Passive Perception 12
Languages Aarakocra, Auran, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Ambusher. Has advantage on attack rolls against any surprised creature in the first round of combat.

Dive AttackIf the akren flies and dives at least 30 feet straight to a target then hits with a melee attack, the attack deals an extra 3 (1d6 ) damage to the target.

Mimicry. The black akren can mimic any sound it has heard, including voices. DC 14 Wisdom (Insight) check reveals the imitation if the akren is hidden.

 

Actions

Action Name. Enter the description for your action.

Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) slashing damage. 

Short SwordMelee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. RangedWeapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Similar to a kenku with wings, the black akren is a raven-human hybrid developed by the Dark Lord Gregory Darek of Niersala. It looks like a crow with arms and long, muscular legs or a black aarakocra.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

Bruce_the_Barbarian

Comments

Posts Quoted:
Reply
Clear All Quotes