Armor Class
11
Hit Points
16
(3d6 + 3)
Speed
30 ft., Burrow 20 ft.
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
8
(-1)
WIS
11
(+0)
CHA
11
(+0)
Skills
Nature +3, Perception +2
Damage Vulnerabilities
Psychic
Damage Resistances
Poison
Condition Immunities
Paralyzed
Senses
Passive Perception 16
Languages
Bullywug
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Anticipation. The croagunk knows whenever a creature hostile to it is about to use a damaging action on it.
Actions
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+2) bludgeoning damage and the target must make a DC 14 Constitution saving throw, taking 9 (1d10+2) poison damage on a failed save, or half as much on a success.
Mud-Slap. RangedWeapon Attack: +4 to hit, range 10/45 ft., 1 target. Hit: 4 (1d6+1) bludgeoning damage.
Reactions
Counter (Recharge 4-6). The croagunk adds 2 to it's AC against a melee attack that would hit it. If the attack misses, the croagunk can make a fist attack as a bonus action.
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