Hellish Weapons. Andrasesh's weapon attacks are magical and deal an extra 14 (3d8) fire damage on a hit (included in the attacks).
Magic Resistance. Andrasesh has advantage on saving throws against spells and other magical effects.
Magic Weapons. Andrasesh's Weapon Attacks are magical.
Multiattack. Andrasesh makes two weapon attacks, or uses her Rope of Entanglement and makes one weapon attack.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage, or 11 (1d10 + 5) slashing damage if used with two hands, plus 14 (3d8) fire damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 3) piercing damage plus 14 (3d8) fire damage.
Rope of Entanglement. This rope is 30 feet long and weighs 3 pounds. If Andrasesh holds one end of the rope and uses an action to speak its command word, the other end darts forward to entangle a creature she can see within 20 feet of her. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
Andrasesh can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success the creature is no longer restrained by the rope.
The rope has AC 20 and 20 hit points. it regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Parry. Andrasesh adds 3 to her AC against one melee attack that would hit. To do so, Andrasesh must see the attacker and be wielding a melee weapon.
Previous Versions
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12/31/2018 4:38:01 PM
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38
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1/6/2019 6:25:10 PM
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47
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Coming Soon
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