Medium Fiend (Devil), Lawful Evil
Armor Class 18 (plate)
Hit Points 162 (20d8 + 72)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
17 (+3)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws STR +9, CON +8, INT +7, CHA +8
Skills Deception +12
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Hellish Weapons. Andrasesh's weapon attacks are magical and deal an extra 14 (3d8) fire damage on a hit (included in the attacks).

Magic Resistance. Andrasesh has advantage on saving throws against spells and other magical effects.

Magic Weapons. Andrasesh's Weapon Attacks are magical.

Actions

Multiattack. Andrasesh makes two weapon attacks, or uses her Rope of Entanglement and makes one weapon attack.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage, or 11 (1d10 + 5) slashing damage if used with two hands, plus 14 (3d8) fire damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 3) piercing damage plus 14 (3d8) fire damage.

Rope of Entanglement. This rope is 30 feet long and weighs 3 pounds. If Andrasesh holds one end of the rope and uses an action to speak its command word, the other end darts forward to entangle a creature she can see within 20 feet of her. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

Andrasesh can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. it regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Reactions

Parry. Andrasesh adds 3 to her AC against one melee attack that would hit. To do so, Andrasesh must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
12/31/2018 4:38:01 PM
38
0
--
Coming Soon
1/6/2019 6:25:10 PM
47
0
--
Coming Soon

Monster Tags: Devil

TaAj88

Comments

Posts Quoted:
Reply
Clear All Quotes