Large Dragon, Typically Chaotic Evil
Armor Class 20 Natural Armor + Shield
Hit Points 91 (10d12 + 30)
Speed 45 ft., Fly 30 ft.
STR
19 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +9, CON +8
Skills Deception +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 18
Languages Draconic, Telepathy (Understands all langauges)
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Actions

Multi-attack. Corvaliu can make three attacks, 2 with his shield and one with his claw.

Claw Melee Weapon Attack: + 6 to hit, reach 10 ft., single target. Hit: 14 (3d6+ 9)  targets caught by this attack need to make a CON saving throw (DC 15, which is increased to 20 if hit by two claw attacks) failing this the creature is poisoned and take 1d8 poison damage on each of their turns, this can be stacked with other poisoned effects.

Shield Attack. Melee Weapon Attack: +9 to hit, reach 10ft. single target. Hit: 16(4d6 + 9)

Shield Charge Melee Weapon Attack: + 9 to hit, reach 5 ft., one target. Hit: 25 (4d10 + 10) bludgeoning damage. When travelling in a straight line for more than 20ft, Corvaliu gains enough speed to ram into a target, creature must make a STR saving throw of 21 or be knocked back 15ft and prone. Targets inline with this attack must make a DEX saving throw of 17 or be knocked back as well. 

Flight and Dive. Melee Weapon Attack: When grappling a creature, Corvaliu can use the remainder of his flight to drag the creature into the air. He can then plunge them to the ground with his shield, they take full fall damage plus damage for the falling Abishai.

Breath of Poison (12 round cooldown). Corvaliu opens his mouth and spews out a thick green mist in front of him in a 30ft. cone, any creature in the area must make a DC 15 Con save, failing this the creature is poisoned and takes an initial 5d6 poison damage and from that point onward takes 1d6 poison damage at the start of Corvaliu's turn; on a success the player takes half the initial damage and is not poisoned. On a creatures turn affected by the poison they can re-roll to try succeed. 

 

Bonus Actions

Block and run. As a bonus action Corvaliu can take the disengage action, using his shield to block a single attack as he retreats. However, any other attackers get opportunity of attack.

Reactions

Shield block. Once per round, Corvaliu can raise his AC by 4, if this causes the attack to now miss. Corvaliu raises his shield to block the attack. A strength contest can then be held with the loser being knocked back and prone by 25ft. 

Description

The Abishai Gang

The Abishai Gang are a group of quasi-dragon hybrids. Originally the elders of the temple, after the take-over of Mount Crevilium and Devilerial's corruption seeped into the temple, the elders were the first to go and check on the Skyswimmer, infected by Devilerials malice they were transformed into quasi-dragons due to Alt-Ameara's true nature as a dragon.

Corvaliu, the Green Abishai

Corvalui was the elder who looked after the other disciples.  A leader who looked after and protected his own over himself.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GeorgeMcDonald

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