When active the character has advantage against saving throws against being blinded, deafened, stunned and knocked unconscious. While resting or asleep, Beak in tumor form attached will keep watch allowing the character to remain fully alert to your surrounding.
Spider Climb. (20', 20' jump)
Detach. on an action, Beak separates itself from Eye's neck or reattach itself. If Beak dies, the tumor familiar will regenerate back on Eye's neck at the end of a long rest. However the character must cast Find Familiar to detach again.
Familiar Link. Eye can see through the familiar's eye or hear through it's ear.
Devil's Sight. Magical darkness doesn't impede the Beak's darkvision.
Magic Resistance. Beak has advantage on saving throws against spells and other magical effects.
Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) constiction damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Strangle. Melee Weapon Attack: on surprise attack +5 to hit, Hit: 3 (1d4 +1) constriction damage per round, and the target must make a AC 10 unarmed attack to remove per round. Beak wraps around the target's head or neck.
Description
Beak is the childhood companion of Eye and Club. He was a very old bird who rejoined the brothers again recently in their travels. Unknown to Eye, Beak was in reality an Imp familiar sent to him by Demogorgon in the form of a raven. With Eye's first direct contact with his patron Demogorgon, Beak was mutated and fused with Eye. No longer a Raven, it has been turned inside out, with only half of the head visible when attached. When detached it has one eye, one ear and a partial beak. It will move via 2 large fleshy tentacles, each separates into two smaller tentacles. The familiar appears wet and bleeding as would a recently skinned animal, yet leaves no trail or wetness when touched.
Previous Versions
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2/3/2019 4:52:46 PM
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27
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Coming Soon
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